Developed as part of a team project, this online multiplayer game required seamless real-time communication between players and the central server. I was responsible for the architecture and implementation of the real-time connectivity layer, ensuring low latency and reliable synchronization of game states between all participants.
Additionally, I contributed to the programming of the game itself, including the implementation of all classes, game logic, and the user interface.
The entire technology stack was managed using Docker and CMake for build and deployment, and all source code was version-controlled with Git.
What I worked with | Details |
---|---|
Main Languages | C++, JavaScript |
Technologies | WebSockets, Server-Client Architecture, Multiplayer Networking |
Frameworks/Tools | Docker, CMake, Git |
My Role | Real-Time Connectivity Lead, Game & UI Programming |
Impact | Enabled reliable and smooth multiplayer interactions with minimal latency, and contributed to the complete game programming and user experience |